3D graphics simulation of cloth. This uses equations about gravity and
physics... In real time.
You can move and rotate camera and move one corner of the cloth.
SDL library is used for graphics.
Command keys:
Rotation:
arrow keys
Move:
Z - camera z+
X - camera z-
H - camera x-
J - camera x+
Y - camera y+
U - camera y-
C - zoom +
V - zoom -
Q - move one corner x+5
A - move one corner x-5
S - statistics on/off (statistics are written to console)
Render mode:
G - Gouraud shading (default)
L - Constant shading (Lit-flat)
T - Texture mapping
W - wireframe
F - Flat (this is not really usefull)
Linux (gcc)
Windows (Borland C++ 5.5)
engine-win32.zip (204 kb). This win32 version does not have gouraud shading...
GIF animation (657 kb)
Constant shading (Lit-flat)
Gouraud shading 1
Gouraud shading 2 (moving)
Gouraud shading 3 (moving)
Gouraud shading 4
Wireframe
by korma 2002
markku (dot) t (dot) korsumaki (at) mbnet (dot) fi
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